Level 4 Integration
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Level 4 Integration ties MOG directly into the game itself. It is "Game-level Integration". That means real-time updates; Artists will be able to see their content changes in the game without a restart within seconds of making the change in in PhotoShop, Max or Maya.
- Note: This level of integration can also be achieved on external hardware devices such as console dev boxes. Becoming a MOG-aware executable only requires some simple event handling of MOG Commands transmitted over TCP/IP sockets from the MOG Server along with the ability to request data files from the host PC.
Level 4 Integration is very similar to Level 3 Integration except the emphasis here is on rapid itteration for the purpose of allowing artist to see their new changes in the game within seconds without the need to restart the game.
This level of integration can be as simple as swapping textures all the way down to swapping entire maps or levels. A full level 4 integration would allow any kind of asset to be hot-swapped at run-time...models, animations, skeletal meshes, effects, triggers, sound, music, etc...
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Requirements
In order to communicate with MOG you will need to add some MOG Integration Code to your game. Your game also needs to be able to load and unload assets while it is running.
Examples
See Also
